- Best Visual Effects in a Photoreal Episode: The Marshal
- Best Animated Character in an Episode or Real-Time Project : The Jedi – The Child
- Best Created Environment in an Episode, Commercial or Real-Time Project: The Believer - Morak Jungle
Matt Savage - "An unused modular Sith Trooper blaster from The Rise of Skywalker (rightfully so, it doesn’t have that classic Star Wars feel IMO. And the underslung torpedo launcher is way too cumbersome!) Always fun to work up modular designs though!"
Ryan Church - "Rogue One design for the 'transmitter tower' set piece - Production Design by Doug Chiang - in this earlier version you can see that there are two landing pads on the right and then a structure in the rear that was where a big elevator car could come up."
Thom Tenery - "My design for Kylo Ren's "Jedi Killer" command shuttle for Star Wars: The Force Awakens, including the original 3d sketch that launched this design direction based on JJ Abrams' idea for a very intimidating TIE/Tydirium."
Thom Tenery - "Concept work for Rogue One: A Star Wars Story. These 'quiet' landscapes are early concepts for Saw Gerrera's downed ship as resistance hideout. The ship was based on an unused concept for the rebel cruiser in the finale."